Three numbers, three usual fixes
The short version: teams do not fail here because they lack effort. They fail because nobody wrote down which decision belongs to whom.
- Largest contentful paint is usually the hero image. Compress it before anything else.
- Interaction delay is usually a heavy script. Remove the ones nobody uses.
- Layout shift is usually an image without set dimensions or a late-loading banner.
If you want a second opinion on where yours sits, we run a short audit and send back a one-page summary with the three changes worth making first.